I found this in the Plug page, and as someone who has Plugged in the past I felt I ought to read other's Plugged stuff.
As this was part 4 of a book, I read the previous chapters so I'd have some idea of what was going on -- I'll have some over-all notes on the first three chapters at the end
A LOT OF CHARACTERS
You have a large cast of characters in this chapter: Lucy(fer???), Danica, Gavin (seemingly the most important characters), then there's Roland, Aliza, Arc, Jayne, Mary, Harriet, and Garret. That's 10 people in the room, and a few more referred to (Otto, Diane, Lacey, Brian, Kelly, and the All Wise) = 16 identities to keep track of.
Outside of the main three and Roland (from the previous chapters), I would be hard-pressed to give much of an account of any of them, although I think they probably had reasonably distinguishing attributes, but most of the time I only had a vague idea of the supporting cast.
PLOT: MORE SET UP THAN CONFLICT OR ACTION
Plot-wise, this felt like this chapter was mostly setting up things to happen in the future, versus having things happen: The chapter introduces the (likely) antagonist, the incredibly, explicitly demonic bad-girl Lucy(fer?) 666.
She's rude, she gives the immature (even for 19) children drugs, she is beyond God's purview. She wears red and tarts herself up with earrings! So yeah. She's Bad. But even though the characters are curious and confused, they don't really pursue any of the mystery. They play the game with her, absorb her rudeness without complaint and smoke her amphetamines.
The lack of engagement with the mystery (or maybe threat) she presented made things feel like they were going slow, even when there were events in the story (someone has to go pick up their kids, someone gets drunk and goes home, the game, etc.)
Since none of that mattered to the characters and they were too passive to pursue the most interesting element (Lucy), I found myself waiting for something meaningful to happen and when we got to the end, it sort of... hadn't.
I mean, yes--Danica passes out, and likely that's not good, but I didn't have too much of a feel of ominous threat (beyond the heavy-handed Lucy = The Devil!)
Chapter 5 might start with Danica in mortal peril, but that wasn't foreshadowed and the tone didn't read to me like that. If that were the case, I think I'd feel surprised but not in a good or satisfying way--just sort of thrown by a narrative that didn't seem to be going there.
LOW STAKES DRAMA
I like low-stakes drama. I liked the earlier chapter where Danica gets her writing eviscerated by a trusted adult and she's devastated. I would have liked a story about characters getting their feelings hurt by a rude, devilishly sexy blondish bombshell with split ends -- that would have been engaging!
I believe that the trick to making low-stakes conflicts engaging is that they don't feel low-stakes to the characters! Danica feeling lost and despairing at her life's work being called trash -- good! It's the End Of The (Her) World--or at least feels like that. Chapter 3 had some good low-stakes stuff.
This one though didn't seem to have that level of impact. Lucy is rude, but no one seems to care much. Lucy shows them up but beyond being incredulous they don't really care. Lucy is clearly 1000% more interesting than Danica is and explicitly competing with her for Gavin's attention... but I never got the feeling Danica was jealous or felt romantically threatened.
All those potential stakes were just left on the table--the characters didn't care, so I didn't.
PASSIVE CHARACTERS ARE A LITTLE FRUSTRATING
Having characters who don't respond to mysteries in front of them is kind of frustrating.
The characters are, to my read, extremely passive and naive, which fits for pre-fall people in a techno-dystopic Apartments of Eden, but their passivity makes them less interesting for me. I think at four chapters in, it was growing old and I wanted to see something more impactful happen.
SOME OVER-ALL NOTES
- I liked each chapter opening with a journal from the MC's perspective. That was a good way to give some exposition and character building
- I get that the characters are kind of sims or clones or robots or AIs or something, but I didn't care for having their romantic pairings described as "siblings" and I didn't like pairings beginning at 12 years old. Yes, it's science fiction and yes, they're not literally brothers and sisters... but those kinds of details were extremely off-putting, especially with the child character finding themselves exposed to abusive adult sexuality. I likely would have stopped reading there if I was reading for fun.
- I liked the idea that if you can't find a purpose in life, the All-Wise gets you drunk! The whole world seems very dystopic and inhuman -- but since it's all the characters know and the All-Wise's AI-ish personality is sympathetic and encouraging (if not, ahem, honest), they accept it without (a lot of) question.
TLDR Summary
- The premise / setting is weird and interesting
- If you're going to have incredibly passive characters you might want to get to some engaging drama and real stakes quicker than 5 chapters in
- To make low-stakes drama work, the characters have to care as if the stakes were high
- There's stuff in the early chapters dealing with adult sexuality and children and the romantic pairings at young ages that I feel like is a deal-breaker for me |
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