| Good morning, vedwards, and welcome to WdC. For the record, my real name is Jack Tyler, and I am a retired steampunk and horror writer who tries to review in a wide variety of styles and genres. While I have a few books in print, I am neither a famous author nor a renowned critic. I'm just a guy with an opinion that I'm here to share, and if you disagree with anything I say here, remember that the only opinion that matters is yours. I should explain that I use this review template in which I discuss my views on the important areas of quality storytelling, then compare your work to my own beliefs on the matter. As I said, I'm no authority, but hopefully my comments will give you some ideas to take your writing in directions you hadn't previously considered. Let me just drop a warning here, and we'll get started. THIRD-PARTY READERS TAKE NOTE: SPOILERS AHEAD PRESENTATION: This aspect deals with the first impression your story makes when a reader clicks on the title. Call it the cosmetics. I'll be looking at abstract items from text density to scene dividers in a effort to ferret out any unfortunate habits that might cause a reader to move on without actually reading anything; before you can dazzle him with your show, you have to get him into the tent! STORY: This is really the basic element, isn't it? If you can't tell an engaging story, it doesn't matter what else you can do, because nobody's going to read it anyway. You should note that if you're reading this review, it means you've garnered decent to high marks in this category, or I would have moved on to something more engaging. I will try to explain aspects from characters to grammar, but I don't know how to teach someone to have an imagination, so congratulations; you've done something well already. Now let's examine the individual parts of the whole and see what makes it successful. We'll begin with the story itself, the theme, the flow, the impact, to see what made me stay instead of clicking on to the next one. CHARACTERS: This section discusses all aspects of the characters, the way they look, act, and talk, as well as the development and presentation of backstory. Allow me to present "Tyler's Axiom:" Characters are fiction. Rich, multifaceted characters with compelling backstories will seize the reader in a grip that will not be denied, and drag him into their narrative, because he can't abide the thought of not knowing what will happen to them. Conversely, lazy, shallow stereotypes will ruin any story regardless of its other qualities, because the reader will be unable to answer the second question of fiction: Why do I care? SETTINGS: This section deals with the locations you've established for your action, the ways in which they affect that action, and your ability to describe them clearly and concisely. You could say that this aspect answers (or fails to answer) the first question of fiction, What's going on here? Setting can be used to challenge a character, to highlight a skill or quality, to set the mood of a scene without overtly saying a single thing about it, and a host of lesser impacts too numerous to mention. You might think of it as a print artist's equivalent of a movie's "mood music," always important yet never intrusive. All in all, a pretty big deal, then. So how did you do? MECHANICS: Whether you're writing fact or fiction, prose or poetry, the "holy grail" that you're striving for is immersion. This is an area that no author, myself included, ever wants to talk about: I've done all this work, and you want to argue over a comma?" But those commas are important. What you're really doing as a writer is weaving a magic spell around your reader, and your reader wants you to succeed. He wants to escape his mundane world for a period, and lose himself in your creation. Errors in spelling and grammar, typos, "there" vs. "their" issues, use of words inconsistent with their actual meanings, all yank him out of his immersion while he backtracks to re-read and puzzle out what you meant to say. This is never good, and this is the section that deals with that. First, there are some odd phrases. A couple of examples: ...suddenly Ingrid could see so much clearer. This is a "clunky" read, sort of a "speed bump" in the reader's flow, and would be smoothed out, in my opinion, by changing it to "...could see much more clearly." ...she halted to a stop at the park’s entrance. Halt means stop, so this essentially reads "she stopped to a stop." Suggest "came to a stop" or "slid to a stop." But the big issue I had was with where you chose to divide your paragraphs. Basically, a paragraph is a continuous dissertation on a single subject, and when you start a new paragraph, you're moving the action on to a new point to be made. Now, some aspects of paragraphing can be pretty subjective, making it hard for anyone to say, "You paragraphed this wrong." But I'm one random reader telling you what one random reader thinks, I think you have way too many paragraphs in this piece. To wit: I would combine the first three into one, and restructure the second two. Had I written this story, it would have begun thus: Wind whipped through Ingrid's hair as she raced down the hill. She couldn’t see much on account of it being midnight. All she could was hope she didn’t crash into anything. The bike kept picking up speed. The clouds covering the full moon moved and suddenly Ingrid could see so much more clearly. The park wasn’t far away now. Ingrid blinked and she was there. Jamming her sneakered feet on the bike’s brakes, she slid to a stop at the park’s entrance. Her dress snagged on the bike seat as she tried to get off. Cursing, she untangled herself and entered the park. Her heart thumped. She rubbed her bare arms, which prickled with goosebumps from the glacial night. There was an unease in the air. Someone or something was lurking in the trees just off the path. She could feel it. Ingrid stared up at the full moon and star-speckled indigo sky, trying to calm her nerves. “Why did you lead me here?” she asked the moon, but she knew the answer. She just didn’t want to accept it. A breeze picked up, making eerie whistling sounds as it passed through the hollow trunks of trees. The boughs of trees bent and seemed to point Ingrid in a certain direction. Ingrid shivered and followed the boughs left. Eventually she came upon a place she recognized: the playground she played on often as a child. At night, the playground seemed lonely and sad, and a little spooky. The swings’ hinges creaked in the wind. The moonlight made the steel roof of the slide shine bright. Ingrid felt that uneasy feeling again. Something shined in the corner of her vision. A small object sitting on a park bench. As she got closer, she saw what it was, and her shoulders relaxed with relief. The necklace. This could be done throughout, but it's your prerogative to decide whether my criticism has merit, and what you want to do if you think it does. One more tiny point hit me as I was formatting your paragraphs here: Is midnight a bit late for a school dance to still be going on? I don't know. It's been half a century since I was in school, but if this point is inaccurate, your modern audience is going to jump all over it. SUMMARY: Read well, and write better, I read your bio, and most of what you say you like is what I write, so consider this your invitation to click on my suitcase and visit my port. I want to stress that this is not a request for you to review anything; I never request that of anyone. Quite simply, if you visit and find yourself entertained, I would consider that a great honor.
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